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Explore game soundtracks through the audio chips that shaped their sound. Each console's music was defined β and constrained β by its hardware. Click any console to browse its full game catalog.
14 consoles Β· 521 games cataloged
Classic pulse-wave and triangle chips that defined the chiptune sound.
Custom sample-based DSPs with wavetable and ADPCM capabilities.
Hardware with dedicated DSPs and full-resolution audio streaming.
Yamaha FM synthesis chips that gave SEGA consoles their distinctive warm, metallic sound.
CD-based and PCM-driven audio hardware from SEGA.
Sony's SPU architecture β from 24-voice ADPCM to full Blu-ray audio streaming.
Arcade boards, PC sound cards, and specialty hardware.
Various (Yamaha, Namco, custom)
8 channels β 1 FM
11 games cataloged
Various (AdLib / Sound Blaster / MT-32)
11 channels β 1 FM + 1 Sample + 1 MIDI
19 games cataloged
Paula (4-channel DMA)
4 channels β 4 Sample
0 games cataloged
Paula + CD-DA
4 channels β 4 Sample
1 game cataloged